Add normalizations functions.
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@ -6,6 +6,8 @@
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#include "Core/public/Math/Vector3.hpp"
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#include <any>
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namespace Phanes::Core::Math
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{
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@ -17,36 +19,54 @@ namespace Phanes::Core::Math
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{
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public:
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using Real = T;
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union
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{
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struct
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{
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/** X component of line */
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Real x;
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/** Y component of line */
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Real y;
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/** Z component of line */
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Real z;
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};
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TVector3<Real> normal;
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};
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/** Moment of line */
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/** Direction of line */
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Real m;
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TVector3<Real> direction;
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/** Base point of line */
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TVector3<Real> base;
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public:
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/** Construct line from base and normal
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/** Construct line from base and direction
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*
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* @param(normal) Normal of line
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* @param(direction) Direction of line
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* @param(p) Base of line
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*/
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TLine(const TVector3<T>& normal, const TVector3<T>& p) {};
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TLine(const TVector3<T>& direction, const TVector3<T>& p) : direction(direction), base(p) {};
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};
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/**
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* Normalizes the direction of the line
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*
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* @param(l1) Line
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*/
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template<RealType T>
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TLine<T> NormalizeV(TLine<T>& l1)
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{
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std::any
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NormalizeV(l1.direction);
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return l1;
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}
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/**
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* Normalizes the direction of the line
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*
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* @param(l1) Line
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*
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* @return Line with normalized direction.
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*/
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template<RealType T>
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TLine<T> NormalizeV(const TLine<T>& l1)
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{
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return TLine<T>(Normalize(l1.direction), l1.base);
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}
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}
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