Improve test / Bug fixes.
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@ -16,12 +16,12 @@
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#ifndef VECTOR2_H
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#define VECTOR2_H
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#define PZeroVector2(type, aligned) TVector2<##type, ##aligned>(0,0)
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#define PVectorSouth2(type, aligned) TVector2<##type, ##aligned>(0,-1)
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#define PVectorNorth2(type, aligned) TVector2<##type, ##aligned>(0,1)
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#define PVectorEast2(type, aligned) TVector2<##type, ##aligned>(1,0)
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#define PVectorWest2(type, aligned) TVector2<##type, ##aligned>(-1,0)
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#define PZeroVector2(type, aligned) Phanes::Core::Math::TVector2<##type, ##aligned>(0,0)
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#define PVectorSouth2(type, aligned) Phanes::Core::Math::TVector2<##type, ##aligned>(0,-1)
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#define PVectorNorth2(type, aligned) Phanes::Core::Math::TVector2<##type, ##aligned>(0,1)
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#define PVectorEast2(type, aligned) Phanes::Core::Math::TVector2<##type, ##aligned>(1,0)
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#define PVectorWest2(type, aligned) Phanes::Core::Math::TVector2<##type, ##aligned>(-1,0)
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namespace Phanes::Core::Math {
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@ -648,7 +648,7 @@ namespace Phanes::Core::Math {
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template<RealType T>
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TVector2<T, false> ReflectV(TVector2<T, false>& v1, const TVector2<T, false>& normal)
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{
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v1 = (2.0f * DotP(v1, normal) * normal) - v1;
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v1 = ((T)2.0 * DotP(v1, normal) * normal) - v1;
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return v1;
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}
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@ -837,7 +837,7 @@ namespace Phanes::Core::Math {
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template<RealType T>
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TVector2<T, false> Reflect(const TVector2<T, false>& v1, const TVector2<T, false>& normal)
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{
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return TVector2<T, false>((2.0f * DotP(v1, normal) * normal) - v1);
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return (((T)2.0 * DotP(v1, normal) * normal) - v1);
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}
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/**
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@ -982,7 +982,7 @@ namespace Phanes::Core::Math {
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template<RealType T>
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TVector2<T, false> SignVector(const TVector2<T, false>& v1)
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{
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return TVector2<T, false>((v1.x >= (T)0.0) ? 1 : -1, (v1.y >= (T)0.0) ? (T)1.0 : (T)-1.0);
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return TVector2<T, false>((v1.x >= (T)0.0) ? (T)1.0 : (T)-1.0, (v1.y >= (T)0.0) ? (T)1.0 : (T)-1.0);
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}
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/**
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@ -18,21 +18,21 @@
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#ifndef VECTOR3_H
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#define VECTOR3_H
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#define PZeroVector3(type, aligned) TVector3<##type, ##aligned>(0,0,0)
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#define PVectorForward3(type, aligned) TVector3<##type, ##aligned>(1,0,0)
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#define PVectorBackward3(type, aligned) TVector3<##type, ##aligned>(-1,0,0)
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#define PVectorEast3(type, aligned) TVector3<##type, ##aligned>(0,1,0)
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#define PVectorWest3(type, aligned) TVector3<##type, ##aligned>(0,-1,0)
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#define PVectorUp3(type, aligned) TVector3<##type, ##aligned>(0,0,1)
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#define PVectorDown3(type, aligned) TVector3<##type, ##aligned>(0,0,-1)
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#define PZeroVector3(type, aligned) Phanes::Core::Math::TVector3<##type, ##aligned>(0,0,0)
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#define PVectorForward3(type, aligned) Phanes::Core::Math::TVector3<##type, ##aligned>(1,0,0)
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#define PVectorBackward3(type, aligned) Phanes::Core::Math::TVector3<##type, ##aligned>(-1,0,0)
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#define PVectorEast3(type, aligned) Phanes::Core::Math::TVector3<##type, ##aligned>(0,1,0)
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#define PVectorWest3(type, aligned) Phanes::Core::Math::TVector3<##type, ##aligned>(0,-1,0)
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#define PVectorUp3(type, aligned) Phanes::Core::Math::TVector3<##type, ##aligned>(0,0,1)
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#define PVectorDown3(type, aligned) Phanes::Core::Math::TVector3<##type, ##aligned>(0,0,-1)
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namespace Phanes::Core::Math {
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// Basic 3D vector (x, y, z)
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template<RealType T, bool A>
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struct TVector3 : public TVector4<T, A> {
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template<RealType T, bool S>
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struct TVector3 : public TVector4<T, S> {
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public:
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using Real = T;
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@ -46,7 +46,7 @@ namespace Phanes::Core::Math {
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/// Copy constructor.
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/// </summary>
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/// <param name="v"></param>
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TVector3(const TVector3<Real, A>& v);
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TVector3(const TVector3<Real, S>& v);
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/// <summary>
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/// Broadcast s into x, y, z.
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@ -73,7 +73,7 @@ namespace Phanes::Core::Math {
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/// </summary>
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/// <param name="v">Vector</param>
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/// <param name="s">Scalar</param>
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TVector3(const TVector2<Real, A>& v, Real s);
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TVector3(const TVector2<Real, S>& v, Real s);
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};
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@ -90,8 +90,8 @@ namespace Phanes::Core::Math {
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/// <param name="v1">Vector one</param>
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/// <param name="v2">Vector two</param>
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/// <returns>Copy of v1.</returns>
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template<RealType T, bool A>
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inline TVector3<T, A> operator+= (TVector3<T, A>& v1, const TVector3<T, A>& v2);
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template<RealType T, bool S>
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inline TVector3<T, S> operator+= (TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/// <summary>
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/// Vector - scalar addition.
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@ -101,19 +101,8 @@ namespace Phanes::Core::Math {
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/// <param name="v1">Vector one</param>
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/// <param name="v2">Vector two</param>
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/// <returns>Copy of v1.</returns>
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template<RealType T, bool A>
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inline TVector3<T, A> operator+= (TVector3<T, A>& v1, T s);
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/// <summary>
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/// Vector substraction.
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/// </summary>
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/// <typeparam name="T">Type of vector</typeparam>
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/// <typeparam name="A">Vector is aligned?</typeparam>
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/// <param name="v1">Vector one</param>
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/// <param name="v2">Vector two</param>
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/// <returns>Copy of v1.</returns>
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template<RealType T, bool A>
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inline TVector3<T, A> operator-= (TVector3<T, A>& v1, T s);
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template<RealType T, bool S>
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inline TVector3<T, S> operator+= (TVector3<T, S>& v1, T s);
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/// <summary>
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/// Vector - scalar substraction
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@ -123,18 +112,51 @@ namespace Phanes::Core::Math {
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/// <param name="v1">Vector one</param>
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/// <param name="v2">Vector two</param>
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/// <returns>Copy of v1.</returns>
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template<RealType T, bool A>
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inline TVector3<T, A> operator-= (TVector3<T, A>& v1, const TVector3<T, A>& v2);
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template<RealType T, bool S>
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inline TVector3<T, S> operator-= (TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/// <summary>
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/// Vector substraction.
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/// </summary>
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/// <typeparam name="T">Type of vector</typeparam>
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/// <typeparam name="A">Vector is aligned?</typeparam>
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/// <param name="v1">Vector one</param>
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/// <param name="v2">Vector two</param>
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/// <returns>Copy of v1.</returns>
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template<RealType T, bool S>
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inline TVector3<T, S> operator-= (TVector3<T, S>& v1, T s);
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/// <summary>
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/// Componentwise multiplication
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/// </summary>
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/// <typeparam name="T">Type of vector</typeparam>
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/// <typeparam name="A">Vector is aligned?</typeparam>
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/// <param name="v1"></param>
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/// <param name="v2"></param>
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/// <returns>Copy of v1.</returns>
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template<RealType T, bool S>
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inline TVector3<T, S> operator*=(TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/**
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* Dot product between two 3D Vectors
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* Componentwise multiplication
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*
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* @param(v1) vector one
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* @param(s) floating point
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*/
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template<RealType T, bool A>
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inline TVector3<T, A> operator*= (TVector3<T, A>& v1, T s);
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template<RealType T, bool S>
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inline TVector3<T, S> operator*= (TVector3<T, S>& v1, T s);
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/// <summary>
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/// Componentwise division
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/// </summary>
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/// <typeparam name="T">Type of vector</typeparam>
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/// <typeparam name="A">Vector is aligned?</typeparam>
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/// <param name="v1"></param>
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/// <param name="v2"></param>
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/// <returns>Copy of v1.</returns>
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template<RealType T, bool S>
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inline TVector3<T, S> operator/=(TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/**
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* Coponentwise division of 3D vector with floating point
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@ -143,8 +165,22 @@ namespace Phanes::Core::Math {
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* @param(s) floating point to divide with
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*/
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template<RealType T, bool A>
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inline TVector3<T, A> operator/= (TVector3<T, A>& v1, T s);
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template<RealType T, bool S>
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inline TVector3<T, S> operator/= (TVector3<T, S>& v1, T s);
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/**
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* Componentwise multiplication
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*
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* @param(v1) vector one
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* @param(v2) vector two
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*
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* @return Dot product of Vectors
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*/
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template<RealType T, bool S>
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TVector3<T, S> operator* (const TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/**
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* Coponentwise multiplication of 3D Vectors with floating point
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@ -155,8 +191,21 @@ namespace Phanes::Core::Math {
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* @return Resulting vector
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*/
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template<RealType T, bool A>
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TVector3<T, A> operator* (const TVector3<T, A>& v1, T s);
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template<RealType T, bool S>
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TVector3<T, S> operator* (const TVector3<T, S>& v1, T s);
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/**
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* Componentwise division
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*
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* @param(v1) vector one
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* @param(v2) vector two
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*
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* @return Dot product of Vectors
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*/
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template<RealType T, bool S>
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TVector3<T, S> operator/ (const TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/**
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* Coponentwise division of 3D Vectors with floating point
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@ -167,8 +216,8 @@ namespace Phanes::Core::Math {
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* @return Resulting vector
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*/
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template<RealType T, bool A>
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TVector3<T, A> operator/ (const TVector3<T, A>& v1, T s);
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template<RealType T, bool S>
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TVector3<T, S> operator/ (const TVector3<T, S>& v1, T s);
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/**
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* Coponentwise multiplication of 3D Vectors with floating point
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@ -179,8 +228,11 @@ namespace Phanes::Core::Math {
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* @return Resultion vector
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*/
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template<RealType T, bool A>
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FORCEINLINE TVector3<T, A> operator* (T s, const TVector3<T, A>& v1) { return v1 * s; };
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template<RealType T, bool S>
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FORCEINLINE TVector3<T, S> operator* (T s, const TVector3<T, S>& v1)
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{
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return v1 * s;
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};
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/**
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* Coponentwise multiplication of 3D Vectors with floating point
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@ -191,20 +243,11 @@ namespace Phanes::Core::Math {
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* @return Resultion vector
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*/
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template<RealType T, bool A>
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FORCEINLINE TVector3<T, A> operator/ (T s, const TVector3<T, A>& v1) { return v1 / s; };
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/**
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* Dot product between two 3D Vectors
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*
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* @param(v1) vector one
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* @param(v2) vector two
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*
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* @return Dot product of Vectors
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*/
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template<RealType T, bool A>
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inline T operator* (const TVector3<T, A>& v1, const TVector3<T, A>& v2);
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template<RealType T, bool S>
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FORCEINLINE TVector3<T, S> operator/ (T s, const TVector3<T, S>& v1)
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{
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return v1 / s;
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};
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/**
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* Coponentwise addition of floating point to 3D vector
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@ -215,8 +258,8 @@ namespace Phanes::Core::Math {
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* @return Resulting vector
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*/
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template<RealType T, bool A>
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TVector3<T, A> operator+ (const TVector3<T, A>& v1, T s);
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template<RealType T, bool S>
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TVector3<T, S> operator+ (const TVector3<T, S>& v1, T s);
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/**
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* Coponentwise addition of 3D vector to 3D vector
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@ -227,8 +270,8 @@ namespace Phanes::Core::Math {
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* @return Resulting vector
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*/
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template<RealType T, bool A>
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TVector3<T, A> operator+ (const TVector3<T, A>& v1, const TVector3<T, A>& v2);
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template<RealType T, bool S>
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TVector3<T, S> operator+ (const TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/**
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* Coponentwise substraction of floating point of 3D vector
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@ -239,8 +282,8 @@ namespace Phanes::Core::Math {
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* @return Resulting vector
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*/
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template<RealType T, bool A>
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TVector3<T, A> operator- (const TVector3<T, A>& v1, T s);
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template<RealType T, bool S>
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TVector3<T, S> operator- (const TVector3<T, S>& v1, T s);
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/**
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* Coponentwise substraction of floating point of 3D vector
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@ -251,8 +294,8 @@ namespace Phanes::Core::Math {
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* @return Resulting vector
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*/
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template<RealType T, bool A>
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TVector3<T, A> operator- (const TVector3<T, A>& v1, const TVector3<T, A>& v2);
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template<RealType T, bool S>
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TVector3<T, S> operator- (const TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/**
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* Tests two 3D vectors for equality.
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@ -267,8 +310,8 @@ namespace Phanes::Core::Math {
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* @note Uses [MACRO]P_FLT_INAC
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*/
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template<RealType T, bool A>
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inline bool operator== (const TVector3<T, A>& v1, const TVector3<T, A>& v2);
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template<RealType T, bool S>
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inline bool operator== (const TVector3<T, S>& v1, const TVector3<T, S>& v2);
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/**
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* Tests two 3D vectors for inequality.
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@ -279,9 +322,20 @@ namespace Phanes::Core::Math {
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* @return True if inequal, false if not.
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*/
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template<RealType T, bool A>
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inline bool operator!= (const TVector3<T, A>& v1, const TVector3<T, A>& v2);
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template<RealType T, bool S>
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inline bool operator!= (const TVector3<T, S>& v1, const TVector3<T, S>& v2);
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template<RealType T, bool S>
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TVector3<T, S>& operator++(TVector3<T, S>& v1);
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template<RealType T, bool S>
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TVector3<T, S>& operator--(TVector3<T, S>& v1);
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template<RealType T, bool S>
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TVector3<T, S>& operator++(TVector3<T, S>& v1, int);
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template<RealType T, bool S>
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TVector3<T, S>& operator--(TVector3<T, S>& v1, int);
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// ==================================== //
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// TVector3 function implementation //
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@ -375,7 +429,7 @@ namespace Phanes::Core::Math {
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template<RealType T>
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TVector3<T, false> ReflectV(TVector3<T, false>& v1, const TVector3<T, false>& normal)
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{
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Set(v1, v1 - (2 * DotP(v1, normal) * normal));
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v1 = ((T)2.0 * DotP(v1, normal) * normal) - v1;
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return v1;
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}
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@ -392,7 +446,7 @@ namespace Phanes::Core::Math {
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template<RealType T>
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T Angle(const TVector3<T, false>& v1, const TVector3<T, false>& v2)
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{
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return acos((v1 * v2) / (Magnitude(v1) * Magnitude(v2)));
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return acos(DotP(v1, v2) / (Magnitude(v1) * Magnitude(v2)));
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}
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/**
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@ -446,21 +500,6 @@ namespace Phanes::Core::Math {
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NormalizeV(v3);
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}
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/**
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* Returns signs of components in vector: -1 / +1 / 0.
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*
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* @param(v1) Vector one
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*
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* @return Vector with signs a components.
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*/
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template<RealType T>
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TVector3<T, false> SignVector(const TVector3<T, false>& v1)
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{
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return TVector3<T, false>((v1.x >= 0) ? 1 : -1,
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(v1.y >= 0) ? 1 : -1,
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(v1.z >= 0) ? 1 : -1);
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}
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/**
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* Tests two vectors for equality.
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@ -503,8 +542,8 @@ namespace Phanes::Core::Math {
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* @note result is stored in v1.
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*/
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template<RealType T>
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TVector3<T, false> CrossPV(TVector3<T, false>& v1, const TVector3<T, false>& v2);
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template<RealType T, bool S>
|
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TVector3<T, S> CrossPV(TVector3<T, S>& v1, const TVector3<T, S>& v2);
|
||||
|
||||
/**
|
||||
* Gets the componentwise max of both vectors.
|
||||
@ -593,8 +632,10 @@ namespace Phanes::Core::Math {
|
||||
template<RealType T>
|
||||
TVector3<T, false> ProjectV(TVector3<T, false>& v1, const TVector3<T, false>& v2)
|
||||
{
|
||||
float x = (v1 * v2) / (v2 * v2);
|
||||
float x = DotP(v1, v2) / DotP(v2, v2);
|
||||
v1 = x * v2;
|
||||
|
||||
return v1;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -609,7 +650,7 @@ namespace Phanes::Core::Math {
|
||||
template<RealType T>
|
||||
TVector3<T, false> RejectV(TVector3<T, false>& v1, const TVector3<T, false>& v2)
|
||||
{
|
||||
float x = (v1 * v2) / (v2 * v2);
|
||||
float x = DotP(v1, v2) / DotP(v2, v2);
|
||||
v1 -= x * v2;
|
||||
|
||||
return v1;
|
||||
@ -756,9 +797,9 @@ namespace Phanes::Core::Math {
|
||||
template<RealType T>
|
||||
TVector3<T, false> SignVectorV(TVector3<T, false>& v1)
|
||||
{
|
||||
v1.x = (v1.x >= 0) ? 1 : -1;
|
||||
v1.y = (v1.y >= 0) ? 1 : -1;
|
||||
v1.z = (v1.z >= 0) ? 1 : -1;
|
||||
v1.x = (v1.x >= (T)0.0) ? (T)1.0 : (T)-1;
|
||||
v1.y = (v1.y >= (T)0.0) ? (T)1.0 : (T)-1;
|
||||
v1.z = (v1.z >= (T)0.0) ? (T)1.0 : (T)-1;
|
||||
|
||||
return v1;
|
||||
}
|
||||
@ -793,7 +834,7 @@ namespace Phanes::Core::Math {
|
||||
template<RealType T>
|
||||
T CosineAngle(const TVector3<T, false>& v1, const TVector3<T, false>& v2)
|
||||
{
|
||||
return (v1 * v2) / (Magnitude(v1) * Magnitude(v2));
|
||||
return DotP(v1, v2) / ((Magnitude(v1) * Magnitude(v2)));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -874,7 +915,7 @@ namespace Phanes::Core::Math {
|
||||
template<RealType T>
|
||||
inline bool IsNormalized(const TVector3<T, false>& v1, T threshold = P_FLT_INAC)
|
||||
{
|
||||
return (SqrMagnitude(v1) < threshold);
|
||||
return (abs(SqrMagnitude(v1) - 1) < threshold);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -939,6 +980,23 @@ namespace Phanes::Core::Math {
|
||||
return v1 / Magnitude(v1);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns signs of components in vector: -1 / +1 / 0.
|
||||
*
|
||||
* @param(v1) Vector one
|
||||
*
|
||||
* @return Vector with signs a components.
|
||||
*/
|
||||
|
||||
template<RealType T>
|
||||
TVector3<T, false> SignVector(const TVector3<T, false>& v1)
|
||||
{
|
||||
return TVector3<T, false>((v1.x >= 0) ? 1 : -1,
|
||||
(v1.y >= 0) ? 1 : -1,
|
||||
(v1.z >= 0) ? 1 : -1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reflects a vector on a surface
|
||||
*
|
||||
@ -951,7 +1009,7 @@ namespace Phanes::Core::Math {
|
||||
template<RealType T>
|
||||
TVector3<T, false> Reflect(const TVector3<T, false>& v1, const TVector3<T, false>& normal)
|
||||
{
|
||||
return v1 - (2 * DotP(v1, normal) * normal);
|
||||
return (2 * DotP(v1, normal) * normal) - v1;
|
||||
}
|
||||
|
||||
|
||||
|
@ -101,7 +101,7 @@ namespace Phanes::Core::Math
|
||||
}
|
||||
|
||||
template<RealType T, bool S>
|
||||
TVector3<T, S> operator+(TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
TVector3<T, S> operator+(const TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
{
|
||||
TVector3<T, S> r;
|
||||
Detail::compute_vec3_add<T, S>::map(r, v1, v2);
|
||||
@ -109,7 +109,7 @@ namespace Phanes::Core::Math
|
||||
}
|
||||
|
||||
template<RealType T, bool S>
|
||||
TVector3<T, S> operator+(TVector3<T, S>& v1, T s)
|
||||
TVector3<T, S> operator+(const TVector3<T, S>& v1, T s)
|
||||
{
|
||||
TVector3<T, S> r;
|
||||
Detail::compute_vec3_add<T, S>::map(r, v1, s);
|
||||
@ -117,7 +117,7 @@ namespace Phanes::Core::Math
|
||||
}
|
||||
|
||||
template<RealType T, bool S>
|
||||
TVector3<T, S> operator-(TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
TVector3<T, S> operator-(const TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
{
|
||||
TVector3<T, S> r;
|
||||
Detail::compute_vec3_sub<T, S>::map(r, v1, v2);
|
||||
@ -125,7 +125,7 @@ namespace Phanes::Core::Math
|
||||
}
|
||||
|
||||
template<RealType T, bool S>
|
||||
TVector3<T, S> operator-(TVector3<T, S>& v1, T s)
|
||||
TVector3<T, S> operator-(const TVector3<T, S>& v1, T s)
|
||||
{
|
||||
TVector3<T, S> r;
|
||||
Detail::compute_vec3_sub<T, S>::map(r, v1, s);
|
||||
@ -133,7 +133,7 @@ namespace Phanes::Core::Math
|
||||
}
|
||||
|
||||
template<RealType T, bool S>
|
||||
TVector3<T, S> operator*(TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
TVector3<T, S> operator*(const TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
{
|
||||
TVector3<T, S> r;
|
||||
Detail::compute_vec3_mul<T, S>::map(r, v1, v2);
|
||||
@ -141,7 +141,7 @@ namespace Phanes::Core::Math
|
||||
}
|
||||
|
||||
template<RealType T, bool S>
|
||||
TVector3<T, S> operator*(TVector3<T, S>& v1, T s)
|
||||
TVector3<T, S> operator*(const TVector3<T, S>& v1, T s)
|
||||
{
|
||||
TVector3<T, S> r;
|
||||
Detail::compute_vec3_mul<T, S>::map(r, v1, s);
|
||||
@ -149,7 +149,7 @@ namespace Phanes::Core::Math
|
||||
}
|
||||
|
||||
template<RealType T, bool S>
|
||||
TVector3<T, S> operator/(TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
TVector3<T, S> operator/(const TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
{
|
||||
TVector3<T, S> r;
|
||||
Detail::compute_vec3_div<T, S>::map(r, v1, v2);
|
||||
@ -157,7 +157,7 @@ namespace Phanes::Core::Math
|
||||
}
|
||||
|
||||
template<RealType T, bool S>
|
||||
TVector3<T, S> operator/(TVector3<T, S>& v1, T s)
|
||||
TVector3<T, S> operator/(const TVector3<T, S>& v1, T s)
|
||||
{
|
||||
TVector3<T, S> r;
|
||||
Detail::compute_vec3_div<T, S>::map(r, v1, s);
|
||||
@ -224,5 +224,6 @@ namespace Phanes::Core::Math
|
||||
TVector3<T, S> CrossPV(TVector3<T, S>& v1, const TVector3<T, S>& v2)
|
||||
{
|
||||
Detail::compute_vec3_cross_p<T, S>::map(v1, v1, v2);
|
||||
return v1;
|
||||
}
|
||||
}
|
@ -160,4 +160,138 @@ namespace VectorTests
|
||||
EXPECT_TRUE(PMath::Rotate(v0, (float)30.0_deg) == PMath::Vector2(0.528460969082653f, 3.88467875173176f));
|
||||
EXPECT_TRUE(PMath::ClockwiseRotate(v0, (float)30.0_deg) == PMath::Vector2(3.628461f, 1.484679f));
|
||||
}
|
||||
|
||||
// --------------
|
||||
|
||||
TEST(Vector3, OperatorTests)
|
||||
{
|
||||
PMath::Vector3 v0(2.4f, 3.1f, 5.6f);
|
||||
PMath::Vector3 v1(5.1f, 2.5f, 7.2f);
|
||||
|
||||
|
||||
v0 += v1;
|
||||
EXPECT_TRUE(v0 == PMath::Vector3(7.5f, 5.6f, 12.8f));
|
||||
|
||||
v0 -= v1;
|
||||
EXPECT_TRUE(v0 == PMath::Vector3(2.4f, 3.1f, 5.6f));
|
||||
|
||||
v0 *= v1;
|
||||
EXPECT_TRUE(v0 == PMath::Vector3(12.24f, 7.75f, 40.32f));
|
||||
|
||||
v0 /= v1;
|
||||
EXPECT_TRUE(v0 == PMath::Vector3(2.4f, 3.1f, 5.6f));
|
||||
|
||||
|
||||
v0 += 4.0f;
|
||||
EXPECT_TRUE(v0 == PMath::Vector3(6.4f, 7.1f, 9.6f));
|
||||
|
||||
v0 -= 4.0f;
|
||||
EXPECT_TRUE(v0 == PMath::Vector3(2.4f, 3.1f, 5.6f));
|
||||
|
||||
v0 *= 4.0f;
|
||||
EXPECT_TRUE(v0 == PMath::Vector3(9.6f, 12.4f, 22.4f));
|
||||
|
||||
v0 /= 4.0f;
|
||||
EXPECT_TRUE(v0 == PMath::Vector3(2.4f, 3.1f, 5.6f));
|
||||
|
||||
// ------------------------------------------
|
||||
|
||||
PMath::Vector3 r;
|
||||
|
||||
r = v0 + v1;
|
||||
EXPECT_TRUE(r == PMath::Vector3(7.5f, 5.6f, 12.8f));
|
||||
|
||||
r = v0 - v1;
|
||||
EXPECT_TRUE(r == PMath::Vector3(-2.7f, 0.6f, -1.6f));
|
||||
|
||||
r = v0 * v1;
|
||||
EXPECT_TRUE(r == PMath::Vector3(12.24f, 7.75f, 40.32f));
|
||||
|
||||
r = v0 / v1;
|
||||
EXPECT_TRUE(r == PMath::Vector3(0.470588f, 1.24f, 0.777777777777f));
|
||||
|
||||
|
||||
|
||||
r = v0 + 4.0f;
|
||||
EXPECT_TRUE(r == PMath::Vector3(6.4f, 7.1f, 9.6f));
|
||||
|
||||
r = v0 - 4.0f;
|
||||
EXPECT_TRUE(r == PMath::Vector3(-1.6f, -0.9f, 1.6f));
|
||||
|
||||
r = v0 * 4.0f;
|
||||
EXPECT_TRUE(r == PMath::Vector3(9.6f, 12.4f, 22.4f));
|
||||
|
||||
r = v0 / 4.0f;
|
||||
EXPECT_TRUE(r == PMath::Vector3(0.6f, 0.775f, 1.4f));
|
||||
|
||||
// --------------------------------------------
|
||||
|
||||
EXPECT_TRUE(r != PMath::Vector3(0.480588f, 3.24f, 34.5f));
|
||||
|
||||
EXPECT_FALSE(r != PMath::Vector3(0.6f, 0.775f, 1.4f));
|
||||
}
|
||||
|
||||
TEST(Vector3, FunctionTest)
|
||||
{
|
||||
PMath::Vector3 v0(2.4f, 3.1f, 5.6f);
|
||||
PMath::Vector3 v1(5.1f, 2.5f, 7.2f);
|
||||
PMath::Vector3 v2(0.0f, 0.0f, 0.0f);
|
||||
PMath::Vector3 n(0.70710678f, 0.42426406f, 0.56568542f);
|
||||
|
||||
EXPECT_FLOAT_EQ(PMath::Magnitude(v0), 6.835934464f);
|
||||
EXPECT_FLOAT_EQ(PMath::SqrMagnitude(v0), 46.73f);
|
||||
EXPECT_TRUE(PMath::NormalizeV(v0) == PMath::Vector3(0.351086f, 0.453486f, 0.8192f));
|
||||
EXPECT_TRUE(PMath::NormalizeV(v2) == PMath::Vector3(0.0f, 0.0f, 0.0f));
|
||||
EXPECT_TRUE(PMath::IsNormalized(v0));
|
||||
EXPECT_TRUE(PMath::Abs(PMath::Angle(v0, v1) - 15.8372675_deg) < P_FLT_INAC);
|
||||
EXPECT_FLOAT_EQ(PMath::CosineAngle(v0, v1), 0.962040687624f);
|
||||
EXPECT_TRUE(PMath::SignVectorV(v0) == PMath::Vector3(1, 1, 1));
|
||||
|
||||
// Re-init vectors.
|
||||
v0 = PMath::Vector3(2.4f, 3.1f, 5.6f);
|
||||
|
||||
EXPECT_FLOAT_EQ(PMath::DotP(v0, v1), 60.31f);
|
||||
|
||||
EXPECT_TRUE(PMath::MaxV(v0, v1) == PMath::Vector3(5.1f, 3.1f, 7.2f));
|
||||
|
||||
// Re-init vector
|
||||
v0 = PMath::Vector3(2.4f, 3.1f, 5.6f);
|
||||
|
||||
EXPECT_TRUE(PMath::MinV(v0, v1) == PMath::Vector3(2.4f, 2.5f, 5.6f));
|
||||
|
||||
EXPECT_TRUE(PMath::ReflectV(v0, n) == PMath::Vector3(5.979999f, 2.5279994f, 1.1039991f));
|
||||
|
||||
PMath::Vector3 up(PVectorUp3(float, false));
|
||||
PMath::Vector3 right(PVectorEast3(float, false));
|
||||
PMath::Vector3 front(5.4f, 0.0f, 0.0f);
|
||||
|
||||
PMath::Orthogonalize(up, right, front);
|
||||
EXPECT_TRUE(PMath::DotP(up, front) == 0.0f);
|
||||
EXPECT_TRUE(PMath::DotP(right, front) == 0.0f);
|
||||
|
||||
PMath::OrthoNormalize(up, right, front);
|
||||
EXPECT_TRUE(PMath::DotP(up, front) == 0.0f);
|
||||
EXPECT_TRUE(PMath::DotP(right, front) == 0.0f);
|
||||
EXPECT_FLOAT_EQ(PMath::Magnitude(front), 1.0f);
|
||||
|
||||
// Re-init vector
|
||||
v0 = PMath::Vector3(2.4f, 3.1f, 5.6f);
|
||||
|
||||
EXPECT_TRUE(PMath::PerspectiveDivideV(v0) == PMath::Vector3(0.4285714f, 0.55357142f, 0.0f));
|
||||
|
||||
// Re-init vector
|
||||
v0 = PMath::Vector3(2.4f, 3.1f, 5.6f);
|
||||
EXPECT_TRUE(PMath::CrossPV(v0,v1) == PMath::Vector3(8.32f,11.28,-9.81));
|
||||
EXPECT_TRUE(PMath::NegateV(v0) == PMath::Vector3(-8.32f, -11.28f, 9.81f));
|
||||
EXPECT_TRUE(PMath::ScaleV(v0, v1) == PMath::Vector3(-42.432f, -28.2f, 70.632f));
|
||||
|
||||
// Re-init vector
|
||||
v0 = PMath::Vector3(2.4f, 3.1f, 5.6f);
|
||||
EXPECT_TRUE(PMath::ProjectV(v0, v1) == PMath::Vector3(3.65732461f, 1.7928061f, 5.16328180f));
|
||||
|
||||
EXPECT_TRUE(PMath::IsPerpendicular(PMath::Reject(v0, v1), v1));
|
||||
// std::cerr << PMath::ToString(PMath::Magnitude(v0)) << std::endl;
|
||||
// Re-init vector
|
||||
v0 = PMath::Vector3(2.4f, 3.1f, 5.6f);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user